[wplug] OT-Game Theory and AI
Ben Beige
dariuscardren at gmail.com
Thu Sep 22 13:07:23 EDT 2011
I am the head admin on a mud working w/ a group of devs on it though
MUD AI is fairly basic
Ben Beige
dariuscardren at gmail.com
On Thu, Sep 22, 2011 at 12:58 PM, George Larson
<george.g.larson at gmail.com> wrote:
> I agree about LISP, though I've only explored with passing curiosity.
> I'm pre-registered for a free AI course this fall, online, from Stanford.
> That might interest you:
> [ http://www.ai-class.com/ ]
> I signed up for the "general" track, if I correctly recall, which means I
> have more flexibility about when to watch the videos and I that track's
> tests won't be graded.
> Similarly, I'm signed up for the 'Machine Learning' class (also in fall)
> which sounds like it is also in the realm of things you're interested in.
> [ http://www.ml-class.com/ ]
> And, while we're talking about it, I also signed up for their 'Introduction
> to Databases' which is, unfortunately, also in fall.
> [ http://www.db-class.com/ ]
> I figure once they email me some more details, I'll decide if I think I can
> manage to complete all three.
> On Thu, Sep 22, 2011 at 12:47 PM, Chris Romano <romano.chris at gmail.com>
> wrote:
>>
>> I'm looking to understand more about Game Theory and AI ... both the
>> theories and the ability to program the ideas. Does any wplugger have
>> any experience here that can point me to some good starting points?
>>
>> >From my very very quick look, seems like functional languages like
>> LISP are the most common in this area.
>>
>> Thanks,
>> chris
>> --
>> "They that would trade essential liberty for a little temporary safety
>> deserve neither." -- Benjamin Franklin
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