[wplug] I want to develop a CLI RTS!

Nicholas A. Schembri nschembr at gmail.com
Tue Aug 2 21:12:01 EDT 2011


Nethack forever!

On Tue, Aug 2, 2011 at 7:25 PM, Michael Semcheski <mhsemcheski at gmail.com>wrote:

> Look at nethack, rogue, moria, angband.  (kind of like four generations of
> the same game).
>
> They aren't realtime, but they probably have a lot of good building blocks.
>  There may even be real time ports of them.
>
>
>
>
> On Jul 30, 2011, at 10:33 PM, John Lewis <oflameo1 at yahoo.com> wrote:
>
> I want to develop a Real Time Strategy game for the Linux terminal. I want
> to do It because I always wanted a fighting game for the PC but, then I
> realized recently that, fighting games were restricted to game consoles
> because they were restrictive to what players could do but preconfigured
> which appealed only to certain audiences. RTS games unlike fighting games
> don't put hard limits on your strategies by hard coding them into
> characters. I want to eventually become a PC gamer and take advantage of the
> configurability and freedom it has to offer. I tried an RTS that ran on the
> spring engine called kernel panic and I like the concept of it but it runs
> poorly on my laptop.
>
> Isn't just a matter of recompiling the program which may solve my problem
> with the game kernel panic runs too poorly. I tried to fine lighter RTS
> games I could run and I found them. Surprisingly I didn't find any Command
> Line Interface RTS games. The closest thing I could find to one was the Air
> Traffic Controller(atc) game that was one of the BSD games. Air Traffic
> Controller itself can use some updating because it uses only 2 colors when
> it could use 16 or possibly 256. Is there any libraries I should know about
> (other than the obvious, ncursers), other programs I should look at, or any
> books I should read before I should take on this endeavor.
>
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