[wplug] I want to develop a CLI RTS!

Michael Semcheski mhsemcheski at gmail.com
Tue Aug 2 19:25:05 EDT 2011


Look at nethack, rogue, moria, angband.  (kind of like four generations of the same game).  

They aren't realtime, but they probably have a lot of good building blocks.  There may even be real time ports of them.




On Jul 30, 2011, at 10:33 PM, John Lewis <oflameo1 at yahoo.com> wrote:

> I want to develop a Real Time Strategy game for the Linux terminal. I want to do It because I always wanted a fighting game for the PC but, then I realized recently that, fighting games were restricted to game consoles because they were restrictive to what players could do but preconfigured which appealed only to certain audiences. RTS games unlike fighting games don't put hard limits on your strategies by hard coding them into characters. I want to eventually become a PC gamer and take advantage of the configurability and freedom it has to offer. I tried an RTS that ran on the spring engine called kernel panic and I like the concept of it but it runs poorly on my laptop.
> 
> Isn't just a matter of recompiling the program which may solve my problem with the game kernel panic runs too poorly. I tried to fine lighter RTS games I could run and I found them. Surprisingly I didn't find any Command Line Interface RTS games. The closest thing I could find to one was the Air Traffic Controller(atc) game that was one of the BSD games. Air Traffic Controller itself can use some updating because it uses only 2 colors when it could use 16 or possibly 256. Is there any libraries I should know about (other than the obvious, ncursers), other programs I should look at, or any books I should read before I should take on this endeavor.
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