[wplug] writing programs

Michael Smith michael at smith-li.com
Fri May 27 11:57:48 EDT 2005


On May 27, 2005, at 8:56 AM, Hosey, Chester wrote:

> You might want to take a glance at one of the "Tricks of the
> Windows Game Programming Gurus" or "Tricks of the 3D Game
> Programming Gurus" by Andre LaMothe.
>
> I cannot vouch for their current quality, but years ago (in DOS
> and Wolf3D/DOOM days) I picked up a copy of "Tricks of the Game
> Programming Gurus" by the same author, and it had nice
> introductions to a number of concepts central to the task.
>
> It assumed a moderate knowledge of C, so expect to need some
> programming knowledge at the beginning. Also, please do try to
> browse through a copy to make sure it addresses what you're
> trying to do before dropping $40 on it.
>
> I second the comment about some calc being requisite for 3D stuff,
> or at least a good foundation with trig and matrices (relevant
> material is generally covered later in Calc II).
>
> Finally, I've heard from a very partial source (the guy who runs it)
> that http://www.flipcode.com/ has a lot of good resources to take
> your knowledge further once you've laid a 3D programming foundation.
> I never got far enough into the subject to vouch for quality, but
> they do have a developer section, forums, and a knowledge base that
> should be helpful. Based on conversations with him the guy running
> the site certainly seemed to know the material well enough to be
> Convincing, so I'd expect fair quality at least.
>
> Good luck!
>
> -----Original Message-----
> From: wplug-bounces+chester.hosey=gianteagle.com at wplug.org
> [mailto:wplug-bounces+chester.hosey=gianteagle.com at wplug.org] On Behalf
> Of Steve Bierly
> Sent: Thursday, May 26, 2005 9:05 PM
> To: wplug at wplug.org
> Subject: [wplug] writing programs
>
>
> Hello,
> I am seriously interested in cryptology, and game
> design. I have no clue where to start what books
> should I read, what programming languages I should
> learn,etc. Any information on this subject would be
> helpful.
> Thanks,
> Steve
>
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Thanks,
Michael A. Smith



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