[wplug] writing programs

Robert E. Coutch robert.coutch at verizon.net
Fri May 27 01:23:32 EDT 2005


I was going to say something along these lines of the message below.

I do game maps for Enemy Territory which is based on the Quake 3 engine.
You can get the map designer software at:
http://www.qeradiant.com

This software (GTKRadiant) runs under Linux and can be used for designing 
games based on the Quake2, Quake3 and Doom 3 engines.

-Bob

On Thursday 26 May 2005 10:33 pm, Carl Benedict wrote:
> If you do decide to learn OpenGL programming, this is a good resource:
>
> http://www.opengl.org/resources/tutorials/
>
> Game design is fairly complex these days.  Perhaps you could start out
> by taking a game that has its source freely available and play with it
> to see how it works.   Many commercial games like Quake1, Quake2, Doom,
> and probably others have had their source released.
>
> id Software source code on their FTP site:
>
> ftp://ftp.idsoftware.com/idstuff/source/
>
> HTH,
>
> Carl


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