[wplug] writing programs

Karlos Abel k.abel at voidship.net
Thu May 26 22:39:43 EDT 2005


As far as some books with which I've had success...

Practical Cryptography
Applied Cryptography 
both by Bruce Schneier.

Mastering Algorithms with C
published by O'Reilly.

They really did make a difficult subject simpler for me.  YMMV.

On Thursday 26 May 2005 22:00, Andy Johnson wrote:
> OpenGL for videogames if you want to go the non-windows route,
> otherwise direct x.
>
> Now, there are a multitude of options for this.
>
> With OpenGL, there are a number of different choices for the layer on
> top of it, depending on the language you choose.  I learned using
> GLUT, but for games, there is Game GLUT, and tons of other choices.
> The language is up to you.
>
> Of course, that isn't the easy way.  That is more if you are
> interested in the lower levels of graphics.  Understanding how the
> graphics work.
>
> For a higher level, you need to get programs like 3D Max to make the
> complicated shapes for you.  3DMax and others create the objects for
> you, including giving them mass, solidity, etc, leaving you to do the
> rest.  Of course, 3DMax is a ton of money.
>
> I'm not sure what you really want to do though and your money situation.
>
> For OpenGL, you better be good at calculus.  I suck at it and couldn't
> really do much of anything for the advanced concepts due to being
> unable to understand the math.
>
> On 5/26/05, Steve Bierly <s_bierly at yahoo.com> wrote:
> > Hello,
> > I am seriously interested in cryptology, and game
> > design. I have no clue where to start what books
> > should I read, what programming languages I should
> > learn,etc. Any information on this subject would be
> > helpful.
> > Thanks,
> > Steve
> >
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-- 
Karl Abel
k.abel at voidship.net
http://www.voidship.net

"I think I'm better than all the people who 
are trying to reform me" -- Paul Butterfield
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